Compatibility patching
With Update 1.1.5+ the mod now implements a new feature regarding to compatibility patches. Sheson, creator of DynDOLOD, created a new method to make mods compatible without the need of ESP patches. Enhanced Landscapes now contains a "DynDOLOD" folder with a ini file.
The ini file contains references according to esp file names which conflict. When generating LOD with DynDOLOD it will find the references, depended on the mods you use, and disables them. This doesn't mean all mods will work, below is a list with mods which were patched. Others will follow.
Make sure to load this plug-ins in TES5Edit when generating LOD with DynDOLOD, otherwise the patching function will not work.
List of patched mods
The ini file contains references according to esp file names which conflict. When generating LOD with DynDOLOD it will find the references, depended on the mods you use, and disables them. This doesn't mean all mods will work, below is a list with mods which were patched. Others will follow.
Make sure to load this plug-ins in TES5Edit when generating LOD with DynDOLOD, otherwise the patching function will not work.
List of patched mods
- Enhanced Towns and Cities (works with ETaC Complete & ETaC Modular + ETaC - Dragon Bridge South Addon) load ETaC_Complete.esp (or any of the modular files) after Enhanced Landscapes.esp & all other EL files
- JK's Skyrim & all of JK's Town Overhauls
- Cutting Room Floor - load Cutting Room Floor.esp after Enhanced Landscapes & all other EL files
- Provincial Courier Service
- Other mods: Gray Cowl of Nocturnal / Pinegrove Lodge / INIGO / Routa
- Aurora Village (the mod includes a patch for EL, don't use it, use the patching function from DynDOLOD instead to patch this mod)
- Better City Entrances (only works with All-in-One version)
- Better Fast Travel - Carriages and Ships (works with Hearthfire and Vanilla version)
Town & City mods
ETaC and JK's Skyrim were patched and are fully compatible. Other mods, which improve towns may be incompatible. Mods which edit the main cities are fully compatible.
Landscape mods
There are a lot of mods available which make some small landscape edits here and there. Most of these mod only cover a few areas and only add a few objects. Enhanced landscapes aims to improve landscapes, locations, rock formations, mountains, roads and paths all over Skyrim.
All texture mods are fully compatible and work fine with Enhanced Landscapes, the only mods which may conflict are mods which add objects.
Simply Bigger Trees and other bigger trees mods
May cause some problems. I've increased tree size of aspens by myself and also a lot of pine trees were increased by hand. If you want to use simply bigger trees, you can use it, just be aware that there may be some over-sized trees.
Immersive Citizens - AI Overhaul
Compatible, though there may be some bad AI acting. Most new added objects have collision boxes with NavCut (which will prevent NPCs from walking through them).
Touring Carriages
Not compatible. Due to a lot of objects added alongside roads it will end up in issues where the carriages will not pass through. No compatibility patch at the moment.
ETaC and JK's Skyrim were patched and are fully compatible. Other mods, which improve towns may be incompatible. Mods which edit the main cities are fully compatible.
Landscape mods
There are a lot of mods available which make some small landscape edits here and there. Most of these mod only cover a few areas and only add a few objects. Enhanced landscapes aims to improve landscapes, locations, rock formations, mountains, roads and paths all over Skyrim.
All texture mods are fully compatible and work fine with Enhanced Landscapes, the only mods which may conflict are mods which add objects.
Simply Bigger Trees and other bigger trees mods
May cause some problems. I've increased tree size of aspens by myself and also a lot of pine trees were increased by hand. If you want to use simply bigger trees, you can use it, just be aware that there may be some over-sized trees.
Immersive Citizens - AI Overhaul
Compatible, though there may be some bad AI acting. Most new added objects have collision boxes with NavCut (which will prevent NPCs from walking through them).
Touring Carriages
Not compatible. Due to a lot of objects added alongside roads it will end up in issues where the carriages will not pass through. No compatibility patch at the moment.