Version 1.3.0
- fixed a few minor issues/bugs and wrong placed objects
- removed a lot of previously placed fences, because they look kinda wierd in most places
- replaced a lot of trees in the Solitude area back to vanilla, this also means less compatibility issues but also that the oak trees file isn't working fine anymore, I'd recommend to use the standalone plugin by kojak747 -> also has better LOD files --- I'm not going to update the Oaks Plugin anymore, it is causing too much work and issues
- REMOVED OPTIONAL OAKS PLUGIN!
- added a lot of objects around Skyrim to fill emtpy places with life
- edited some things to make them look better
- changed/improved alot of things in the grass plugin
- added Solstheim Regrowth Addon
- changes some textures and made some improvements
- new Tree Addon, based on SFO with improved/edited meshes/textures
Version 1.2.0
- more landscape improvements
- fixed some issues and added NavCut to some objects, which missed it before
- more improvements on Solstheim
- added compatibility for Hearthfire DLC
- more patched mods
- added optional Winter Edition
- added Enhanced Landscapes - DLC Patch.esp (this file will forward a lot of records from the DLCs and Unofficial Skyrim Patches)
- removed Hearthfire cells from grass plug-in to avoid any conflicts with Hearthfire!
- fixed missing LOD terrain textures from optional Green Fields plug-in
Version 1.1.8
- improved more mountains, cliffs and rock formations
- added a lot of objects in the reach region and improved mountains, cliffs and rock formations in that region
- also a lot of improvements in the tundra region
- improved textures and lods for optional SFO pines file
- added ETaC Dragon Bridge South and Provincial Courier Service to patching ini
- added Solstheim Addon (based on Solstheim landscape overhaul - dead edition)
Version 1.1.5
- fixed most objects causing AI issues outside of Whiterun (thanks to Shurah for pointing out the exact conflicting objects)
- fixed some small issues
- fixed some objects without NavCut
- a lot of enhancements in the tundra region
- a lot of road and landscape improvements in the Rift
- implemented new patching funtion. Patched mods: ETaC, CRF and JK's Skyrim. All credits to sheson for making this possible.
- fixed treasure map IV (was blocked by a rock)
- added optional SFO trees
- improved a lot of mountains and rock formations (Throat of the World)
Version 1.1
- added a lot of fungal pods in the swamp, since it seems I removed a lot of it
- general improvements in the Rift. Enhanced a lot of roads, added many water plants around the Riften lake and rivers
- more enhancements in the pine forest area by adding more objects (fallen trees), increasing trees and adding objects to roads
- some small enhancements around Windhelm and Winterhold
- improvements outside Markarth and down the road in that area
- edited a lot of NavCut collision boxes and added a lot of them to objects, which I've previously missed
- some minor texture improvements for grasses (desaturated the water grasses)
- fixed a few floating rocks and also some rocks which blocked a cave entrance near Ivarstead
- more landscape improvements all over Skyrim, too many places to list everyone
- included optional oaks plug-in in the installer and fixed some issues of the oaks clipping with pines
- removed some fences on the road crossing outside whiterun, which cause some weird AI issues
- added a lot of collision boxes to objects which have missed them in the previous version